CPS Click Test · 1s

Click to start, then click as fast as you can for 1 second

Timing starts on your first click, ends automatically after 1 second, and your speed gets a letter grade.

1s15s30s60s
The 1-second test measures instant burst speed, so results vary a lot — run it a few times and average them

What Is the CPS Click Test?

The CPS click test is the plainest measurement on this site. You click as fast as you can for a fixed time, and the page divides your clicks by that time to give clicks per second. No target to chase, no rule to remember, no accuracy to maintain. The only variable under your control is frequency.

Clicking starts the clock. The first press both begins the round and counts as click one, so there is no dead moment between the timer and your first input. Holding the button down does nothing; the page counts discrete presses, so a held button registers once and then waits.

On a computer only the left mouse button counts. A right press or a middle press is discarded before it reaches the counter, which keeps the measurement consistent. On a touchscreen or with a pen, any contact counts, since there is no left button to distinguish.

Four lengths sit in the toolbar: 1, 15, 30 and 60 seconds. The page opens on 1 second, which is the shortest and noisiest option. Switching length reloads the same test at a different duration, and each length keeps its own record.

Which Duration Should You Pick?

One second answers a narrow question: what is the fastest burst you can produce right now. It is useful as a warm-up and as a check on raw ceiling, and it is close to useless as a measure of your actual clicking ability, because a single second samples your best moment and nothing else.

Fifteen seconds is the length most people should default to. It is long enough for the average to absorb a slow start, and short enough that fatigue has not yet become the dominant factor. If you only ever run one length, run this one.

Thirty seconds is the consistency test. Somewhere in the middle of a half minute the initial burst fades and you have to decide how much to spend on the second half. That decision is the reason this length is harder than fifteen seconds, even though the number you get is usually only slightly lower.

Sixty seconds is endurance, and it is the least popular option for good reason: the drop is steep, the average is well below your short-length figures, and the forearm is genuinely working by the end. Use it to check whether your pace holds, not to find your top speed.

You can move between the four lengths without reloading anything else, and the toolbar marks the one you are on. Whatever you choose, stay with it for a while: the only meaningful comparison is between runs of the same length, on the same device.

How It Differs From the Other Tools

This is the only test in the collection with no constraint at all. There is no target to hit, no side to alternate, no button restriction beyond the left button, and no accuracy figure. Every other tool adds a rule and measures what that rule costs you.

Move click adds a drifting target, so the number includes travel time. Jitter click replaces controlled pressing with a tremor, which raises the ceiling and destroys the comparison. Butterfly click requires two-finger alternation on one button. Right click restricts input to the right button. Balloon click adds aim and a miss count. Alternating combo adds a movement rule and a penalty for repeating a side.

Those constraints push the numbers apart by design. A skilled player might read 8 CPS here, 4.5 on the moving target, 14 on the jitter test and 11 on butterfly. None of those numbers contradict the others; they describe different tasks, and putting them in the same table would be meaningless.

The practical rule is simple. If you want to know how fast you can press, this page is the answer. If you want to know how well you can press while also doing something else, one of the other tools is the answer.

How CPS Is Calculated and Rated

At the end of a round, CPS is total clicks divided by the full length of the round. The denominator does not shrink if you finished early, and it does not change if you were slow at the start. A fifteen second round divides by fifteen, always.

The live figure shown during a round works differently: it divides by the time that has actually elapsed. In the first fraction of a second that produces a very high number, which is why the display is floored at sixty milliseconds rather than dividing by something close to zero. Those early readings are not a forecast; they settle toward the final figure as the round runs out.

The rating behind the score uses fixed CPS bands, the same on all four lengths. S+ is 14 and above, S is 11 to 14, A is 8.5 to 11, B is 6.5 to 8.5, C is 4.5 to 6.5, then D, E and F below that. The full table is printed under every result with the band you landed in highlighted.

Because the bands are fixed across lengths, the same letter means different things at either end. A B over sixty seconds is a considerably better performance than a B over one second, since holding a rate for a minute is harder than producing it once. Read the letter together with the length, never on its own.

Where Your Records Are Stored

Every finished round writes an entry to a database inside your browser. The entry holds the score, the length and a timestamp. Nothing is sent to a server, there is no account, and no personal data is collected, so the history exists only on the device and only in the browser you used.

The panel shows the best figure for the length you are currently on, not the best figure across all lengths. A strong one second burst will not appear as the record for the thirty second mode, which is the behaviour you want: comparing across lengths is misleading, so the page does not encourage it.

All four lengths share a single cap of fifty stored rounds. When the cap is reached, the oldest entries are dropped first. The toolbar has a clear button, and it wipes the whole store rather than only the length you are viewing, so treat it as a full reset rather than a tidy-up.

Clearing site data or browser cache also removes the history, because the store lives in the same place as cookies. If a number matters, screenshot it. Moving to another browser or another device starts from an empty history, which is the main reason people find that their records have vanished.